Skip to content

FSMStoredGameplayTag

Module: SMContentEditor

#include <SMContentAsset.h>

Description

struct FSMStoredGameplayTag;

Wrapper for storing gameplay tags.

Public Functions

Name
FSMStoredGameplayTag() =default
FSMStoredGameplayTag(const FString & InTagString)

Public Attributes

Name
FString Tag

Public Functions Documentation

function FSMStoredGameplayTag

FSMStoredGameplayTag() =default

function FSMStoredGameplayTag

inline FSMStoredGameplayTag(
    const FString & InTagString
)

Public Attributes Documentation

variable Tag

FString Tag;

The gameplay tag as a string.