LD::Editor::PropertyUtils::FPropertyOverrideArgs¶
#include <SMEditorPropertyUtils.h>
Description¶
Structure representing override arguments for a property, allowing customization of property behavior and visibility.
Public Functions¶
| Name | |
|---|---|
| FPropertyOverrideArgs() |
Public Attributes¶
| Name | |
|---|---|
| FName | PropertyName |
| TOptional< ESMGraphPropertyFlags > | PropertyFlags |
| TOptional< bool > | bReadOnly |
| TOptional< bool > | bHidden |
Public Functions Documentation¶
function FPropertyOverrideArgs¶
Public Attributes Documentation¶
variable PropertyName¶
The name of the property to override. This represents the field name of the specific property being handled in a property override context.
variable PropertyFlags¶
Flags that determine various properties or behaviors of a state machine graph property. These flags can specify characteristics like whether the property allows input/output connections or only represents a default value.
variable bReadOnly¶
Indicates whether the property is read-only. When set to true, the property cannot be modified.
variable bHidden¶
Determines if the property is hidden from display or interaction.