FSMStoredGameplayTag¶
Module: SMContentEditor
#include <SMContentAsset.h>
Description¶
Wrapper for storing gameplay tags.
Public Functions¶
| Name | |
|---|---|
| FSMStoredGameplayTag() =default | |
| FSMStoredGameplayTag(const FString & InTagString) |
Public Attributes¶
| Name | |
|---|---|
| FString | Tag |
Public Functions Documentation¶
function FSMStoredGameplayTag¶
function FSMStoredGameplayTag¶
Public Attributes Documentation¶
variable Tag¶
The gameplay tag as a string.