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FSMStoredGameplayTag¶

Module: SMContentEditor

#include <SMContentAsset.h>

Description¶

struct FSMStoredGameplayTag;

Wrapper for storing gameplay tags.

Public Functions¶

Name
FSMStoredGameplayTag() =default
FSMStoredGameplayTag(const FString & InTagString)

Public Attributes¶

Name
FString Tag

Public Functions Documentation¶

function FSMStoredGameplayTag¶

FSMStoredGameplayTag() =default

function FSMStoredGameplayTag¶

inline FSMStoredGameplayTag(
    const FString & InTagString
)

Public Attributes Documentation¶

variable Tag¶

FString Tag;

The gameplay tag as a string.