ISMAssetManager::FCreateStateMachineBlueprintArgs¶
#include <ISMAssetManager.h>
Description¶
Arguments for creating a new state machine blueprint asset.
Public Attributes¶
| Name | |
|---|---|
| FName | Name |
| TSubclassOf< USMInstance > | ParentClass |
| FString | Path |
Public Attributes Documentation¶
variable Name¶
[Required] Name to use for the asset. It will automatically be adjusted for collisions.
variable ParentClass¶
[Optional] Parent class of the blueprint. When not set the default SMInstance is used.
variable Path¶
[Optional] Relative path of the new asset. When empty the game directory is used.