USMAssetImporter::FImportArgs¶
Public Attributes¶
| Name | |
|---|---|
| FString | ImportFullFilePath |
| void * | ImportData |
| FString | ImportType |
| FString | SaveToContentPath |
| TWeakObjectPtr< USMBlueprint > | ImportToBlueprint |
| bool | bClearExisting |
| bool | bCheckVersion |
| bool | bCompileBlueprint |
Public Attributes Documentation¶
variable ImportFullFilePath¶
[Required if ImportData null] Full file system path to import from.
variable ImportData¶
[Required if ImportFullFilePath empty] The raw data to be imported.
variable ImportType¶
[Optional] Type of import such as "json". If empty the extension from the file path will be used.
variable SaveToContentPath¶
[Required if Blueprint null] The relative content path to create and save an asset to.
variable ImportToBlueprint¶
[Required if SaveToContentPath empty] The existing blueprint which will receive the import data.
variable bClearExisting¶
[Optional] If ImportToBlueprint is specified, should it be cleared of existing data prior to an import?
variable bCheckVersion¶
[Optional] Verify the version field LD::JsonFields::FIELD_JSON_VERSION when importing.
variable bCompileBlueprint¶
[Optional] Compile the blueprint after import.