ISMEditorGraphNode_StateBaseInterface¶
Module: SMSystem
#include <ISMEditorGraphNode_StateBaseInterface.h>
Inherited by USMGraphNode_StateNodeBase
Description¶
Interface for accessing editor graph state nodes from non-editor modules. This covers States, State Machines, and Conduits.
Public Functions¶
Name | |
---|---|
virtual FGameplayTagContainer & | GetAnyStateTags() =0 |
virtual void | SetAnyStateTags(const FGameplayTagContainer & InAnyStateTags) =0 |
Public Functions Documentation¶
function
GetAnyStateTags¶
Retrieve the Any State tags used by the state node.
Reimplemented by: USMGraphNode_StateNodeBase::GetAnyStateTags
function
SetAnyStateTags¶
Set the Any State tags used by the state node. These can be modified during construction scripts.
Reimplemented by: USMGraphNode_StateNodeBase::SetAnyStateTags