USMGraphK2Node_PropertyNode_Base¶
Module: SMSystemEditor
#include <SMGraphK2Node_PropertyNode_Base.h>
Inherits from USMGraphK2Node_RuntimeNodeReference, ISMEditorGraphPropertyNodeInterface
Description¶
Pure root reference nodes that are placed within a property graph returning a value. USMGraphNode_Base -> K2 BoundGraph -> Property Graph -> Property Node (this) Slate Node for USMGraphNode_Base -> this->GetGraphNodeWidget Details Panel for USMGraphNode_Base -> this->GetGraphDetailWidget
Public Classes¶
| Name | |
|---|---|
| struct | FHighlightArgs |
| struct | FNotifyArgs |
Public Functions¶
| Name | |
|---|---|
| virtual | ~USMGraphK2Node_PropertyNode_Base() override |
| virtual bool | IsNodePure() const override |
| virtual FText | GetNodeTitle(ENodeTitleType::Type TitleType) const override |
| virtual FText | GetTooltipText() const override |
| virtual void | PostPlacedNewNode() override |
| virtual void | ReconstructNode() override |
| virtual void | PinDefaultValueChanged(UEdGraphPin * Pin) override |
| virtual void | NotifyPinConnectionListChanged(UEdGraphPin * Pin) override |
| virtual bool | IsConnectionDisallowed(const UEdGraphPin * MyPin, const UEdGraphPin * OtherPin, FString & OutReason) const override |
| virtual bool | HasExternalDependencies(TArray< UStruct * > * OptionalOutput) const override |
| virtual bool | CanCollapseNode() const override |
| virtual void | AddPinSearchMetaDataInfo(const UEdGraphPin * Pin, TArray< FSearchTagDataPair > & OutTaggedMetaData) const override |
| virtual FString | GetPinMetaData(FName InPinName, FName InKey) override |
| virtual void | PreConsolidatedEventGraphValidate(FCompilerResultsLog & MessageLog) override |
| virtual void | SetHighlight(bool bEnable, FLinearColor Color, bool bClearOnCompile) override |
| virtual void | SetNotification(bool bEnable, ESMLogType Severity, const FString & Message, bool bClearOnCompile) override |
| virtual void | SetNotificationAndHighlight(bool bEnable, ESMLogType Severity, const FString & Message, bool bClearOnCompile) override |
| virtual void | ResetProperty() override |
| virtual void | RefreshPropertyPinFromValue() override |
| virtual void | RefreshPropertyValueFromPin() override |
| virtual void | PreCompileBeforeConstructionScripts(FSMKismetCompilerContext & CompilerContext) |
| virtual void | PreCompile(FSMKismetCompilerContext & CompilerContext) |
| FProperty * | GetProperty() const |
| USMPropertyGraph * | GetPropertyGraph() const |
| virtual void | ConfigureRuntimePropertyNode() |
| virtual FSMGraphProperty_Base_Runtime * | GetRuntimePropertyNode() |
| FSMGraphProperty_Base_Runtime * | GetRuntimePropertyNodeChecked() |
| virtual FSMGraphProperty_Base * | GetPropertyNode() |
| FSMGraphProperty_Base * | GetPropertyNodeChecked() |
| FSMGraphProperty_Base * | GetPropertyNodeConst() const |
| FSMGraphProperty_Base * | GetPropertyNodeConstChecked() const |
| virtual void | SetPropertyNode(FSMGraphProperty_Base * NewNode) |
| virtual void | SetPropertyDefaultsFromPin() |
| virtual void | SetPinValueFromPropertyDefaults(bool bUpdateTemplateDefaults, bool bUseArchetype, bool bForce =false) |
| UScriptStruct * | GetRuntimePropertyNodeType() const |
| FStructProperty * | GetRuntimePropertyNodeProperty() const |
| FStructProperty * | GetPropertyNodeProperty(bool bRuntimeOnly) const |
| USMNodeInstance * | GetOwningTemplate() const |
| USMNodeBlueprint * | GetTemplateBlueprint() const |
| UEdGraph * | GetOwningGraph() const |
| USMGraphNode_Base * | GetOwningGraphNode() const |
| USMGraphNode_Base * | GetOwningGraphNodeChecked() const |
| void | JumpToPropertyGraph() |
| void | JumpToTemplateBlueprint() |
| virtual TSharedPtr< class SSMGraphProperty_Base > | GetGraphNodeWidget() const |
| virtual TSharedPtr< SWidget > | GetGraphDetailWidget() const |
| virtual TSharedPtr< SWidget > | GetViewGraphDetailWidget() const |
| virtual TSharedPtr< SWidget > | GetToggleEditGraphDetailWidget() const |
| void | GetContextMenuActionsForOwningNode(const UEdGraph * CurrentGraph, const UEdGraphNode * InGraphNode, const UEdGraphPin * InGraphPin, class UToolMenu * ToolMenu, bool bIsDebugging) const |
| virtual bool | IsConsideredForDefaultProperty() const |
| virtual void | DefaultPropertyActionWhenPlaced(TSharedPtr< SWidget > Widget) |
| virtual UEdGraphPin * | GetResultPin() const |
| UEdGraphPin * | GetResultPinChecked() const |
| virtual bool | DoesResultPinHaveConnections() const |
| virtual bool | IsValueSetToDefault() const |
| bool | HasDefaultValueExplicitlyBeenChanged() const |
| bool | IsValueModifiedOrWired() const |
| const FString & | GetLastAutoGeneratedDefaultValue() const |
| void | SetHighlightedArgs(const FHighlightArgs & InHighlightArgs) |
| const FHighlightArgs & | GetHighlightArgs() const |
| void | SetNotificationArgs(const FNotifyArgs & InNotifyArgs) |
| const FNotifyArgs & | GetNotifyArgs() const |
| DECLARE_MULTICAST_DELEGATE(FForceVisualRefresh ) | |
| void | ForceVisualRefresh() const |
| void | ConformLocalizationPackage(const FEdGraphPinType & PinType, FString & InOutTextString, const FText & DefaultTextValue, const UObject * Package) |
Protected Functions¶
| Name | |
|---|---|
| void | AddSharedPinSearchMetaDataInfo(TArray< FSearchTagDataPair > & OutTaggedMetaData) const |
| virtual void | Internal_GetContextMenuActionsForOwningNode(const UEdGraph * CurrentGraph, const UEdGraphNode * InGraphNode, const UEdGraphPin * InGraphPin, FToolMenuSection & MenuSection, bool bIsDebugging) const |
Public Attributes¶
| Name | |
|---|---|
| TObjectPtr< USMGraphNode_Base > | OwningGraphNode |
| bool | bMouseOverNodeProperty |
| FForceVisualRefresh | ForceVisualRefreshEvent |
Protected Attributes¶
| Name | |
|---|---|
| FHighlightArgs | HighlightArgs |
| FNotifyArgs | NotifyArgs |
| FString | LastAutoGeneratedDefaultValue |
| uint8 | bDefaultValueChanged |
| uint8 | bGeneratedDefaultValueBeingSet |
| uint8 | bSettingPropertyDefaultsFromPin |
| uint8 | bResettingProperty |
Additional inherited members¶
Public Functions inherited from ISMEditorGraphPropertyNodeInterface
| Name | |
|---|---|
| FLinearColor | GetHighlightColorFromSeverity(const ESMLogType InSeverity) |
Public Functions Documentation¶
function ~USMGraphK2Node_PropertyNode_Base¶
function IsNodePure¶
function GetNodeTitle¶
function GetTooltipText¶
function PostPlacedNewNode¶
function ReconstructNode¶
function PinDefaultValueChanged¶
function NotifyPinConnectionListChanged¶
function IsConnectionDisallowed¶
virtual bool IsConnectionDisallowed(
const UEdGraphPin * MyPin,
const UEdGraphPin * OtherPin,
FString & OutReason
) const override
function HasExternalDependencies¶
function CanCollapseNode¶
function AddPinSearchMetaDataInfo¶
virtual void AddPinSearchMetaDataInfo(
const UEdGraphPin * Pin,
TArray< FSearchTagDataPair > & OutTaggedMetaData
) const override
function GetPinMetaData¶
function PreConsolidatedEventGraphValidate¶
function SetHighlight¶
Highlight a property on the owning graph node.
Parameters:
bEnable- Enable or disable the highlight.
Color- The color of the highlight.
bClearOnCompile- If the highlight should clear when the owning state machine blueprint is compiled.
Reimplements: ISMEditorGraphPropertyNodeInterface::SetHighlight
function SetNotification¶
virtual void SetNotification(
bool bEnable,
ESMLogType Severity,
const FString & Message,
bool bClearOnCompile
) override
Show a notification icon on the property.
Parameters:
bEnable- Show or hide the notification.
Severity- The severity of the log type.
Message- The tooltip to display when hovering the icon.
bClearOnCompile- If the notification should clear when the owning state machine blueprint is compiled.
Reimplements: ISMEditorGraphPropertyNodeInterface::SetNotification
function SetNotificationAndHighlight¶
virtual void SetNotificationAndHighlight(
bool bEnable,
ESMLogType Severity,
const FString & Message,
bool bClearOnCompile
) override
Show a notification icon and highlight the property based on the severity.
Parameters:
bEnable- Show or hide the notification and highlight.
Severity- The severity of the log type.
Message- The tooltip to display when hovering the icon.
bClearOnCompile- If the notification and highlight should clear when the owning state machine blueprint is compiled.
Reimplements: ISMEditorGraphPropertyNodeInterface::SetNotificationAndHighlight
function ResetProperty¶
Reset the property back to the class defaults, completely resetting the graph.
Reimplements: ISMEditorGraphPropertyNodeInterface::ResetProperty
function RefreshPropertyPinFromValue¶
Refresh an exposed property's blueprint pin on the UEdGraphNode from the property's current value. This can be used if you programmatically update an exposed property outside of editor construction scripts such as through PostEditChangeProperty and want that value reflected on the node.
Warning:
This should NOT be called during editor construction scripts as they will automatically refresh property pins.
Reimplements: ISMEditorGraphPropertyNodeInterface::RefreshPropertyPinFromValue
function RefreshPropertyValueFromPin¶
Refresh an exposed property value from the matching pin on the UEdGraphNode. This can be used if you need to make sure the current value in C++ matches what is entered into the blueprint pin.
Warning:
This should NOT be called during editor construction scripts as they will automatically refresh property values.
Reimplements: ISMEditorGraphPropertyNodeInterface::RefreshPropertyValueFromPin
function PreCompileBeforeConstructionScripts¶
Called during pre-compile before construction scripts have run.
function PreCompile¶
Called during pre compile by the owning state machine graph node.
function GetProperty¶
Return the FProperty this node represents.
function GetPropertyGraph¶
Retrieve the property graph where this property node is located.
function ConfigureRuntimePropertyNode¶
Allow runtime properties to set their values from their editor counterparts.
function GetRuntimePropertyNode¶
Get the runtime graph property.
function GetRuntimePropertyNodeChecked¶
function GetPropertyNode¶
Get the editor property node.
function GetPropertyNodeChecked¶
Get the editor graph property.
function GetPropertyNodeConst¶
function GetPropertyNodeConstChecked¶
function SetPropertyNode¶
Sets the new node. Useful for refreshing the node with updated values from a template.
function SetPropertyDefaultsFromPin¶
Sets the property on the node template to match this pin.
function SetPinValueFromPropertyDefaults¶
virtual void SetPinValueFromPropertyDefaults(
bool bUpdateTemplateDefaults,
bool bUseArchetype,
bool bForce =false
)
Sets the pin default value from the property value.
This method was originally written to reset the pin to the node instance CDO value but has since grown to handle the current node instance value that could be changed programatically.
Parameters:
bUpdateTemplateDefaults- Potentially calls SetPropertyDefaultsFromPin instead, should not be used.
bUseArchetype- Use the node instance CDO to read values instead of the current instance.
bForce- Forces a change through even if the current value matches defaults.
function GetRuntimePropertyNodeType¶
Get the runtime graph property type.
function GetRuntimePropertyNodeProperty¶
Get the runtime graph property as a FStructProperty.
function GetPropertyNodeProperty¶
Return either a runtime property node only or an editor property node.
function GetOwningTemplate¶
The template which owns this property.
function GetTemplateBlueprint¶
The blueprint of the template owning this property.
function GetOwningGraph¶
The property graph containing this property node.
function GetOwningGraphNode¶
The state machine graph node which owns this property.
function GetOwningGraphNodeChecked¶
function JumpToPropertyGraph¶
Open the property graph for this node. Should be the containing graph.
function JumpToTemplateBlueprint¶
function GetGraphNodeWidget¶
Get the widget to represent this property node within a state machine graph node.
function GetGraphDetailWidget¶
Get the widget to represent the graph node in the details panel.
function GetViewGraphDetailWidget¶
Widget used to go to the graph.
function GetToggleEditGraphDetailWidget¶
Widget used to toggled edit mode of the graph.
function GetContextMenuActionsForOwningNode¶
void GetContextMenuActionsForOwningNode(
const UEdGraph * CurrentGraph,
const UEdGraphNode * InGraphNode,
const UEdGraphPin * InGraphPin,
class UToolMenu * ToolMenu,
bool bIsDebugging
) const
This forwards up context menu actions when the owning state machine graph node is right clicked on over this property.
function IsConsideredForDefaultProperty¶
If the sgraphnode doesn't have a default name field then this property may be used as the default property to edit.
function DefaultPropertyActionWhenPlaced¶
If the sgraphnode chooses this property as the default it will pass the already constructed widget in (should be the same type as GetGraphDetailWidget()) so it can be used for a default action – such as automatically editing text.
function GetResultPin¶
Locates the result pin if one exists.
function GetResultPinChecked¶
function DoesResultPinHaveConnections¶
Checks if the result pin has a connection going to it, making this a variable connection rather than a defaults setter.
function IsValueSetToDefault¶
Checks if this instance matches the CDO default value.
function HasDefaultValueExplicitlyBeenChanged¶
Return bDefaultValueChanged which is true once any change has occurred.
function IsValueModifiedOrWired¶
Checks if the value has changed from the default or if a variable is wired to it.
function GetLastAutoGeneratedDefaultValue¶
The last exported property text value.
function SetHighlightedArgs¶
Set if the node should be highlighted.
function GetHighlightArgs¶
Return the current args used for highlighting.
function SetNotificationArgs¶
Set if the node should display a notification.
function GetNotifyArgs¶
Return the current args used for notification info.
function DECLARE_MULTICAST_DELEGATE¶
function ForceVisualRefresh¶
function ConformLocalizationPackage¶
static void ConformLocalizationPackage(
const FEdGraphPinType & PinType,
FString & InOutTextString,
const FText & DefaultTextValue,
const UObject * Package
)
For correcting the package and namespace on newly placed text properties. Based on EdGraphSchema_K2.cpp.
Protected Functions Documentation¶
function AddSharedPinSearchMetaDataInfo¶
Add shared pin search meta between properties. Children should call this if they overload AddPinSearchMetaDataInfo.
function Internal_GetContextMenuActionsForOwningNode¶
virtual void Internal_GetContextMenuActionsForOwningNode(
const UEdGraph * CurrentGraph,
const UEdGraphNode * InGraphNode,
const UEdGraphPin * InGraphPin,
FToolMenuSection & MenuSection,
bool bIsDebugging
) const
Public Attributes Documentation¶
variable OwningGraphNode¶
variable bMouseOverNodeProperty¶
Set from slate widget representing this property. Used to help determine if the context menu creation should forward creation to this node as well.
Todo:
There has to be a better way of tracing the cursor to a widget.
variable ForceVisualRefreshEvent¶
Protected Attributes Documentation¶
variable HighlightArgs¶
Used to determine if the property should be highlighted in slate.
variable NotifyArgs¶
Used to determine if a property should have a notification icon and message.
variable LastAutoGeneratedDefaultValue¶
The last default autogenerated value. The pin value resets to this if the default value hasn't changed.
variable bDefaultValueChanged¶
True once the user has changed the default value. It cannot become false again unless through Undo or Property Reset.
variable bGeneratedDefaultValueBeingSet¶
True only while setting default pin value from the property.
variable bSettingPropertyDefaultsFromPin¶
True only while setting default property values from the pin.
variable bResettingProperty¶
True only during a property reset.
Private Attributes Documentation¶
variable bWaitingForWindowClose¶
If this property is expecting a window to close before updating.