FSMActivateStateTransaction¶
Module: SMSystem
#include <SMTransactions.h>
Inherits from FSMTransaction_Base
Description¶
States that need their active flag changed.
Public Functions¶
Name | |
---|---|
FSMActivateStateTransaction() | |
FSMActivateStateTransaction(const FGuid & InGuid, const float InTimeInState, const bool bInIsActive, const bool bInSetAllParents) |
Public Attributes¶
Name | |
---|---|
FGuid | BaseGuid |
float | TimeInState |
uint8 | bIsActive |
uint8 | bSetAllParents |
Public Functions Documentation¶
function
FSMActivateStateTransaction¶
function
FSMActivateStateTransaction¶
inline FSMActivateStateTransaction(
const FGuid & InGuid,
const float InTimeInState,
const bool bInIsActive,
const bool bInSetAllParents
)
Public Attributes Documentation¶
variable
BaseGuid¶
The node path guid.