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FSMFullSyncStateTransaction

Module: SMSystem

#include <SMTransactions.h>

Inherits from FSMTransaction_Base

Description

struct FSMFullSyncStateTransaction;

Use for syncing the complete state of a state machine.

Public Functions

Name
FSMFullSyncStateTransaction()
FSMFullSyncStateTransaction(const FGuid & InGuid, const float InTimeInState)

Public Attributes

Name
FGuid BaseGuid
float TimeInState

Public Functions Documentation

function FSMFullSyncStateTransaction

inline FSMFullSyncStateTransaction()

function FSMFullSyncStateTransaction

inline FSMFullSyncStateTransaction(
    const FGuid & InGuid,
    const float InTimeInState
)

Public Attributes Documentation

variable BaseGuid

FGuid BaseGuid;

The node path guid.


variable TimeInState

float TimeInState;