FSMPreviewObjectSpawner¶
Module: SMPreviewEditor
#include <SMPreviewObject.h>
Description¶
Contains spawn data and an exported template.
Public Functions¶
Name | |
---|---|
FSMPreviewObjectSpawner() | |
~FSMPreviewObjectSpawner() | |
void | SaveActorDefaults(UObject * Outer, bool bModify =true) |
void | LoadActorDefaults(UObject * Outer) |
bool | operator==(const FSMPreviewObjectSpawner & OtherSpawner) const |
Public Attributes¶
Name | |
---|---|
TSubclassOf< UObject > | Class |
FVector | Location |
FRotator | Rotation |
FVector | Scale |
bool | bIsContext |
FString | ObjectLabel |
TObjectPtr< AActor > | SpawnedActor |
TObjectPtr< AActor > | ActorTemplate |
Public Functions Documentation¶
function
FSMPreviewObjectSpawner¶
function
~FSMPreviewObjectSpawner¶
function
SaveActorDefaults¶
Serialize the SpawnedActor's properties.
function
LoadActorDefaults¶
Deserialize properties to the ActorTemplate.
function
operator==¶
Public Attributes Documentation¶
variable
Class¶
variable
Location¶
variable
Rotation¶
variable
Scale¶
variable
bIsContext¶
variable
ObjectLabel¶
Set by world outliner.
variable
SpawnedActor¶
A reference to an actor spawned from the ActorTemplate.
variable
ActorTemplate¶
Loaded from serialized actor properties, used for instantiating the SpawnedActor.
Private Attributes Documentation¶
variable
SavedActorProperties¶
Properties for the actor template, serialized separately to prevent circular dependency load issues.