ISMEditorGraphNode_StateBaseInterface¶
Module: SMSystem
#include <ISMEditorGraphNode_StateBaseInterface.h>
Inherited by USMGraphNode_StateNodeBase
Description¶
Interface for accessing editor graph state nodes from non-editor modules. This covers States, State Machines, and Conduits.
Public Functions¶
| Name | |
|---|---|
| virtual FGameplayTagContainer & | GetAnyStateTags() =0 ![]() |
| virtual void | SetAnyStateTags(const FGameplayTagContainer & InAnyStateTags) =0 ![]() |
Public Functions Documentation¶
function GetAnyStateTags¶

Retrieve the Any State tags used by the state node.
Reimplemented by: USMGraphNode_StateNodeBase::GetAnyStateTags
function SetAnyStateTags¶

Set the Any State tags used by the state node. These can be modified during construction scripts.
Reimplemented by: USMGraphNode_StateNodeBase::SetAnyStateTags