ISMSystemEditorModule¶
Module: SMSystemEditor
#include <ISMSystemEditorModule.h>
Inherits from IModuleInterface
Description¶
The public interface to this module
Public Functions¶
| Name | |
|---|---|
| DECLARE_MULTICAST_DELEGATE_OneParam(FExtendNodeInstanceDetails , IDetailLayoutBuilder & ) | |
| DECLARE_MULTICAST_DELEGATE_TwoParams(FExtendGraphNodeContextMenu , UToolMenu * , UGraphNodeContextMenuContext * ) | |
| virtual TSharedPtr< FExtensibilityManager > | GetMenuExtensibilityManager() const =0 |
| virtual TSharedPtr< FExtensibilityManager > | GetToolBarExtensibilityManager() const =0 |
| virtual FExtendNodeInstanceDetails & | GetExtendNodeInstanceDetails() =0 |
| virtual FExtendGraphNodeContextMenu & | GetExtendGraphNodeContextMenu() =0 |
| virtual TSharedPtr< FWorkspaceItem > | GetToolsWorkspaceGroup() const =0 |
| virtual bool | IsPlayingInEditor() const =0 |
| virtual void | RegisterBlueprintVariableCustomization() =0 |
| virtual void | UnregisterBlueprintVariableCustomization() =0 |
| ISMSystemEditorModule & | Get() |
| bool | IsAvailable() |
Public Functions Documentation¶
function DECLARE_MULTICAST_DELEGATE_OneParam¶
function DECLARE_MULTICAST_DELEGATE_TwoParams¶
DECLARE_MULTICAST_DELEGATE_TwoParams(
FExtendGraphNodeContextMenu ,
UToolMenu * ,
UGraphNodeContextMenuContext *
)
function GetMenuExtensibilityManager¶
Gets the extensibility managers for outside entities to extend this editor's menus and toolbars
function GetToolBarExtensibilityManager¶
function GetExtendNodeInstanceDetails¶
Extension for modifying the details panel of node instances in the state machine graph.
function GetExtendGraphNodeContextMenu¶
Extend the context menu when selecting a node in the state machine graph.
function GetToolsWorkspaceGroup¶
Return the tools workspace group Logic Driver uses.
function IsPlayingInEditor¶
If a PIE session is in progress.
function RegisterBlueprintVariableCustomization¶
Register customization with the blueprint module.
function UnregisterBlueprintVariableCustomization¶
Unregister customization from the blueprint module.
function Get¶
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Return: Returns singleton instance, loading the module on demand if needed
function IsAvailable¶
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
Return: True if the module is loaded and ready to use