FSMActivateStateTransaction¶
Module: SMSystem
#include <SMTransactions.h>
Inherits from FSMTransaction_Base
Description¶
States that need their active flag changed.
Public Functions¶
| Name | |
|---|---|
| FSMActivateStateTransaction() | |
| FSMActivateStateTransaction(const FGuid & InGuid, const float InTimeInState, const bool bInIsActive, const bool bInSetAllParents) |
Public Attributes¶
| Name | |
|---|---|
| FGuid | BaseGuid |
| float | TimeInState |
| uint8 | bIsActive |
| uint8 | bSetAllParents |
Public Functions Documentation¶
function FSMActivateStateTransaction¶
function FSMActivateStateTransaction¶
inline FSMActivateStateTransaction(
const FGuid & InGuid,
const float InTimeInState,
const bool bInIsActive,
const bool bInSetAllParents
)
Public Attributes Documentation¶
variable BaseGuid¶
The node path guid.