Skip to content

FSMStateMachine::FGetNodeArgs¶

Public Functions¶

Name
FGetNodeArgs()

Public Attributes¶

Public Functions Documentation¶

function FGetNodeArgs¶

inline FGetNodeArgs()

Public Attributes Documentation¶

variable bIncludeNested¶

bool bIncludeNested;

If nested state machines should have their nodes returned as well.


variable bSkipReferences¶

bool bSkipReferences;

Don't find nested nodes inside of references. Requires bIncludeNested.


variable bIncludeSelf¶

bool bIncludeSelf;

If this state machine node should be added to the results.