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ISMAssetManager::FCompileBlueprintArgs¶

#include <ISMAssetManager.h>

Description¶

struct ISMAssetManager::FCompileBlueprintArgs;

Arguments for compiling blueprints. By default they are limited to state machines, but could be configured for any kind of blueprint.

Public Functions¶

Public Attributes¶

Public Functions Documentation¶

function FCompileBlueprintArgs¶

inline FCompileBlueprintArgs()

Public Attributes Documentation¶

variable AssetFilter¶

FARFilter AssetFilter;

[Required] The filter used to locate the assets to compile.


variable bSave¶

bool bSave = false;

[Optional] Save the blueprints afterward.


variable bShowWarningMessage¶

bool bShowWarningMessage = false;

[Optional] Display a warning message before starting the process.


variable CustomWarningTitle¶

FText CustomWarningTitle;

[Optional] Custom warning title to display if any.


variable CustomWarningMessage¶

FText CustomWarningMessage;

[Optional] Custom warning message to display if any.