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USMGraphNode_RerouteNode

Module: SMSystemEditor

#include <SMGraphNode_RerouteNode.h>

Inherits from USMGraphNode_StateNodeBase, USMGraphNode_Base, ISMEditorGraphNode_StateBaseInterface, UEdGraphNode, ISMEditorGraphNodeInterface

Description

class USMGraphNode_RerouteNode;

Editor cosmetic nodes to reroute a single transition. When connected through transitions only a single primary transition graph is used. All other properties are copied from the primary transition. Does not impact run-time in anyway.

Public Functions

Name
virtual void PostPlacedNewNode() override
virtual void PostPasteNode() override
virtual bool GetCanRenameNode() const override
virtual void OnRenameNode(const FString & NewName) override
virtual UEdGraphPin * GetPassThroughPin(const UEdGraphPin * FromPin) const override
virtual bool ShouldDrawNodeAsControlPointOnly(int32 & OutInputPinIndex, int32 & OutOutputPinIndex) const override
virtual bool CanSplitPin(const UEdGraphPin * Pin) const override
virtual bool IsCompilerRelevant() const override
virtual UObject * GetJumpTargetForDoubleClick() const override
virtual void PreCompile(FSMKismetCompilerContext & CompilerContext) override
virtual void UpdateTime(float DeltaTime) override
virtual FName GetFriendlyNodeName() const override
virtual FString GetNodeName() const override
virtual const FSlateBrush * GetNodeIcon() const override
virtual bool CanGoToLocalGraph() const override
virtual UClass * GetNodeClass() const override
virtual bool CanExistAtRuntime() const override
virtual TArray< TSubclassOf< USMGraphNode_Base > > GetAllowedDuplicateNodeNameTypes() const override
virtual bool IsEndState(bool bCheckAnyState) const override
USMGraphNode_TransitionEdge * GetPrimaryTransition() const
void GetAllReroutedTransitions(TArray< USMGraphNode_TransitionEdge * > & OutTransitions, TArray< USMGraphNode_RerouteNode * > & OutRerouteNodes) const
bool IsThisRerouteValid() const
bool IsRerouteEmpty() const
void BreakAllOutgoingReroutedConnections()

Protected Functions

Name
virtual FLinearColor Internal_GetBackgroundColor() const override

Additional inherited members

Public Functions inherited from USMGraphNode_StateNodeBase

Name
virtual void AllocateDefaultPins() override
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
virtual void AutowireNewNode(UEdGraphPin * FromPin) override
virtual void DestroyNode() override
virtual void PostEditChangeChainProperty(FPropertyChangedChainEvent & PropertyChangedEvent) override
virtual void PinConnectionListChanged(UEdGraphPin * Pin) override
virtual void ImportDeprecatedProperties() override
virtual void OnNodeMoved(const FVector2D & NewPosition) override
virtual void OnBoundGraphRenamed(UObject * OldOuter, const FName OldName) override
virtual void ResetNodeName() override
virtual FGameplayTagContainer & GetAnyStateTags() override
virtual void SetAnyStateTags(const FGameplayTagContainer & InAnyStateTags) override
virtual void SetRuntimeDefaults(FSMState_Base & State) const
virtual FString GetStateName() const
virtual bool HasInputConnections() const
virtual bool HasOutputConnections() const
bool ShouldDefaultTransitionsToParallel() const
bool ShouldExcludeFromAnyState() const
bool HasTransitionToNode(const UEdGraphNode * Node) const
bool HasTransitionFromNode(const UEdGraphNode * Node) const
USMGraphNode_Base * GetPreviousNode(int32 Index =0) const
USMGraphNode_Base * GetNextNode(int32 Index =0) const
USMGraphNode_StateNodeBase * GetPreviousState(int32 Index =0, bool bIncludeReroute =false, bool bIncludeEntryState =false) const
USMGraphNode_StateNodeBase * GetNextState(int32 Index =0, bool bIncludeReroute =false) const
USMGraphNode_TransitionEdge * GetPreviousTransition(int32 Index =0) const
USMGraphNode_TransitionEdge * GetNextTransition(int32 Index =0) const
void GetInputTransitions(TArray< USMGraphNode_TransitionEdge * > & OutTransitions) const
void GetOutputTransitions(TArray< USMGraphNode_TransitionEdge * > & OutTransitions) const
int32 GetNumInputConnections() const
int32 GetNumOutputConnections() const
UEdGraphPin * GetConnectedEntryPin() const
FLinearColor GetBackgroundColorForNodeInstance(const USMNodeInstance * NodeInstance) const
const TSet< TObjectPtr< USMGraphNode_LinkStateNode > > & GetLinkStates() const
void RemoveInvalidLinkStates()
void RefreshConnectedTransitions()

Friends inherited from USMGraphNode_StateNodeBase

Name
class SGraphNode_StateNode
class USMGraphNode_LinkStateNode

Public Functions inherited from USMGraphNode_Base

Name
virtual void Serialize(FArchive & Ar) override
virtual void PostLoad() override
virtual ~USMGraphNode_Base() override
virtual void DestroyNode() override
virtual void PostEditUndo() override
virtual TSharedPtr< INameValidatorInterface > MakeNameValidator() const override
virtual bool CanJumpToDefinition() const override
virtual void JumpToDefinition() const override
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema * Schema) const override
virtual void ReconstructNode() override
virtual void PostEditChangeProperty(FPropertyChangedEvent & PropertyChangedEvent) override
virtual void PinConnectionListChanged(UEdGraphPin * Pin) override
virtual void ValidateNodeDuringCompilation(FCompilerResultsLog & MessageLog) const override
virtual TScriptInterface< ISMEditorGraphPropertyNodeInterface > GetEditorGraphProperty(FName PropertyName, const USMNodeInstance * NodeInstance, int32 ArrayIndex) const override
virtual TArray< TScriptInterface< ISMEditorGraphPropertyNodeInterface > > GetEditorGraphPropertyAsArray(FName PropertyName, const USMNodeInstance * NodeInstance, int32 ArrayIndex) const override
virtual TArray< TScriptInterface< ISMEditorGraphPropertyNodeInterface > > GetAllEditorGraphProperties(const USMNodeInstance * NodeInstance) const override
virtual USMNodeInstance * AddStackNode(TSubclassOf< USMNodeInstance > NodeClass, int32 StackIndex) override
virtual void RemoveStackNode(int32 StackIndex) override
virtual void ClearStackNodes() override
virtual bool SetNodeName(const FString & NewName, FText & OutErrorMessage) override
virtual void ResetNodeName() override
virtual TScriptInterface< ISMEditorGraphNode_StateBaseInterface > AsStateBaseInterface() override
virtual void SetNodeName_Direct(const FString & InNewName)
virtual void PreCompileNodeInstanceValidation(FCompilerResultsLog & CompilerContext, USMCompilerLog * CompilerLog, USMGraphNode_Base * OwningNode =nullptr)
virtual void OnCompile(FSMKismetCompilerContext & CompilerContext)
virtual void OnBoundGraphRenamed(UObject * OldOuter, const FName OldName)
virtual void ResetDebugState()
virtual void OnWidgetConstruct()
virtual void CheckSetErrorMessages()
virtual void ResetLogMessages()
void UpdateErrorMessageFromLogs()
void AddNodeLogMessage(const FSMGraphNodeLog & Message)
bool TryGetNodeLogMessage(FString & OutMessage, int32 & OutSeverity) const
virtual void OnNodeMoved(const FVector2D & NewPosition)
void SetReadOnlyNodePosition()
virtual void GoToLocalGraph() const
virtual const FGuid & GetCorrectNodeGuid(bool * bIsRunTimeGuid =nullptr) const
virtual void InitTemplate()
virtual void DestroyTemplate()
void RunAllConstructionScripts()
virtual bool CanRunConstructionScripts() const
virtual bool DoesNodePossiblyHaveConstructionScripts() const
bool IsRunningConstructionScripts() const
virtual FName GetNodeClassPropertyName() const
virtual void SetNodeClass(UClass * Class)
UClass * GetDefaultNodeClass() const
bool IsUsingDefaultNodeClass() const
bool IsNodeClassNative() const
virtual bool IsNodeFastPathEnabled() const
virtual FName GetNodeTemplatePropertyName()
virtual FName GetNodeStackPropertyName()
virtual FName GetNodeStackElementClassPropertyName() const
USMNodeInstance * GetNodeTemplate() const
USMNodeInstance * GetNodeTemplateFromGuid(const FGuid & Guid) const
virtual bool AreTemplatesFullyLoaded() const
virtual int32 GetIndexOfTemplate(const FGuid & Guid) const
virtual USMNodeInstance * GetTemplateFromIndex(int32 Index) const
virtual void GetAllNodeTemplates(TArray< USMNodeInstance * > & OutNodeInstances) const
T * GetNodeTemplateAs(bool bCheck =false) const
USMGraph * GetOwningStateMachineGraph() const
UEdGraph * GetBoundGraph() const
void ClearBoundGraph()
void CreateGraphPropertyGraphs(bool bGenerateNewGuids =false)
bool CreateGraphPropertyGraphsForTemplate(USMNodeInstance * Template, bool bGenerateNewGuids, TSet< FGuid > & LiveGuidsInOut, bool bResetNonVariableGuids =false)
void RemoveGraphPropertyGraphsForTemplate(USMNodeInstance * Template)
UEdGraph * GetGraphPropertyGraph(const FGuid & Guid) const
USMGraphK2Node_PropertyNode_Base * GetGraphPropertyNode(const FGuid & Guid) const
USMGraphK2Node_PropertyNode_Base * GetGraphPropertyNode(const FName & VariableName, const USMNodeInstance * TemplateMatch =nullptr, int32 Index =INDEX_NONE) const
TArray< USMGraphK2Node_PropertyNode_Base * > GetGraphPropertyNodes(const FName & VariableName, const USMNodeInstance * TemplateMatch =nullptr, int32 Index =INDEX_NONE) const
const TMap< FGuid, TObjectPtr< UEdGraph > > & GetAllPropertyGraphs() const
const TMap< FGuid, TObjectPtr< USMGraphK2Node_PropertyNode_Base > > & GetAllPropertyGraphNodes() const
TArray< USMGraphK2Node_PropertyNode_Base * > GetAllPropertyGraphNodesAsArray(const USMNodeInstance * TemplateMatch =nullptr) const
void InitPropertyGraphNodes(UEdGraph * PropertyGraph, FSMGraphProperty_Base * Property)
void RefreshAllProperties(bool bModify, bool bSetFromPinFirst =true)
void RefreshPropertyByGuid(const FGuid & Guid, bool bModify, bool bSetFromPinFirst =true)
void ForceRecreateProperties()
void SetGraphPropertyDefaultsFromPins()
void SetPinsFromGraphProperties(bool bUseArchetype)
USMGraphK2Node_PropertyNode_Base * GetPropertyNodeUnderMouse() const
virtual bool SupportsPropertyGraphs() const
virtual UEdGraphPin * GetInputPin() const
virtual UEdGraphPin * GetOutputPin() const
UEdGraphNode * GetOutputNode() const
void GetAllOutputNodes(TArray< UEdGraphNode * > & OutNodes) const
void GetAllOutputNodesAs(TArray< T * > & OutNodes) const
virtual FLinearColor GetBackgroundColor() const
virtual FLinearColor GetActiveBackgroundColor() const
FSMNode_Base * FindRuntimeNode() const
const FSMNode_Base * GetDebugNode() const
float GetDebugTime() const
virtual float GetMaxDebugTime() const
virtual bool IsDebugNodeActive() const
virtual bool WasDebugNodeActive() const
bool ConvertToCurrentVersion(bool bOnlyOnLoad =true)
bool SetToCurrentVersion()
void ForceSetVersion(int32 NewVersion)
virtual void ImportDeprecatedProperties()
bool IsBeingPasted() const
bool IsPreCompiling() const
bool IsEditUndo() const
void RequestSlateRefresh(bool bFullRefresh =false)
virtual void ResetCachedValues()
void RecordDuplicatedNodeGuid(const FGuid & InGuid)
void NotifySwapPropertyGraphArrayElements(const FName & InPropertyName, int32 IndexA, int32 IndexB, USMNodeInstance * InNodeInstance)
void RunPreCompileValidateForNodeInstance(const USMNodeInstance * InNodeInstance, USMCompilerLog * InCompilerLog)

Protected Functions inherited from USMGraphNode_Base

Name
void DestroyAllPropertyGraphs()
virtual void PlaceDefaultInstanceNodes()
virtual void RunAllConstructionScripts_Internal()
virtual void RestoreArchetypeValuesPriorToConstruction()
bool IsSafeToConditionallyCompile(EPropertyChangeType::Type ChangeType) const
virtual void OnConvertToCurrentVersion(bool bOnlyOnLoad)
const FLinearColor * GetCustomBackgroundColor(const USMNodeInstance * NodeInstance =nullptr) const
void RemovePropertyGraph(USMPropertyGraph * PropertyGraph, bool RemoveFromMaps)
void HandlePropertyGraphArrayRemoval(TArray< FSMGraphProperty_Base * > & GraphProperties, TArray< TSharedPtr< FSMGraphProperty > > & TempGraphProperties, FProperty * TargetProperty, int32 RemovalIndex, int32 ArraySize, const FSMGraphProperty * OverrideGraphProperty, USMNodeInstance * Template)
void HandlePropertyGraphArrayInsertion(TArray< FSMGraphProperty_Base * > & GraphProperties, TArray< TSharedPtr< FSMGraphProperty > > & TempGraphProperties, FProperty * TargetProperty, int32 InsertionIndex, int32 ArraySize, const FSMGraphProperty * OverrideGraphProperty, USMNodeInstance * Template, bool bDuplicate =false)
void HandlePropertyGraphArraySwap(TArray< FSMGraphProperty_Base * > & GraphProperties, int32 IndexA, int32 IndexB, USMNodeInstance * Template)
void HandleOnPropertyChangedEvent(UObject * InObject, FPropertyChangedEvent & InPropertyChangedEvent)
int32 GetLoadedVersion() const

Public Attributes inherited from USMGraphNode_Base

Name
bool bGenerateTemplateOnNodePlacement
uint32 bRequiresGuidRegeneration
uint32 bNeedsStateStackConversion
uint32 bTEST_ForceNoTemplateGuid
TMap< FString, bool > PropertyCategoriesExpanded

Protected Attributes inherited from USMGraphNode_Base

Name
bool bPostEditChangeConstructionRequiresFullRefresh
TArray< FSMGraphNodeLog > CollectedLogs
TObjectPtr< UEdGraph > BoundGraph
FVector2D NodePosition
TObjectPtr< USMNodeInstance > NodeInstanceTemplate
TMap< FGuid, TObjectPtr< UEdGraph > > GraphPropertyGraphs
TMap< FGuid, TObjectPtr< USMGraphK2Node_PropertyNode_Base > > GraphPropertyNodes
TMap< FGuid, TObjectPtr< USMNodeInstance > > GraphPropertyTemplates
TSet< FGuid > DuplicatedNodeGuids
TSharedPtr< FSlateBrush > CachedBrush
FString CachedTexture
FVector2D CachedTextureSize
FLinearColor CachedNodeTintColor
float DebugTotalTime
float MaxTimeToShowDebug
uint32 bIsDebugActive
uint32 bWasDebugActive
uint32 bIsPreCompiling
uint32 bJustPasted
uint32 bIsEditUndo
uint32 bCreatePropertyGraphsOnPropertyChange
uint32 bCreatePropertyGraphsSilently
uint32 bChangeFromRedirect

Friends inherited from USMGraphNode_Base

Name
class SGraphNode_BaseNode

Public Functions inherited from ISMEditorGraphNode_StateBaseInterface

Name
virtual FGameplayTagContainer & GetAnyStateTags() =0
images/classes/SMEditorGraphNode_StateBaseInterface/img/nd_img_GetAnyStateTags.png
virtual void SetAnyStateTags(const FGameplayTagContainer & InAnyStateTags) =0
images/classes/SMEditorGraphNode_StateBaseInterface/img/nd_img_SetAnyStateTags.png

Public Functions inherited from ISMEditorGraphNodeInterface

Name
virtual TScriptInterface< ISMEditorGraphPropertyNodeInterface > GetEditorGraphProperty(FName PropertyName, const USMNodeInstance * NodeInstance, int32 ArrayIndex =0) const =0
images/classes/SMEditorGraphNodeInterface/img/nd_img_GetEditorGraphProperty.png
virtual TArray< TScriptInterface< ISMEditorGraphPropertyNodeInterface > > GetEditorGraphPropertyAsArray(FName PropertyName, const USMNodeInstance * NodeInstance, int32 ArrayIndex =-1) const =0
images/classes/SMEditorGraphNodeInterface/img/nd_img_GetEditorGraphPropertyAsArray.png
virtual TArray< TScriptInterface< ISMEditorGraphPropertyNodeInterface > > GetAllEditorGraphProperties(const USMNodeInstance * NodeInstance) const =0
images/classes/SMEditorGraphNodeInterface/img/nd_img_GetAllEditorGraphProperties.png
virtual USMNodeInstance * AddStackNode(TSubclassOf< USMNodeInstance > NodeClass, int32 StackIndex =INDEX_NONE) =0
virtual void RemoveStackNode(int32 StackIndex =INDEX_NONE) =0
virtual void ClearStackNodes() =0
virtual bool SetNodeName(const FString & NewName, FText & OutErrorMessage) =0
images/classes/SMEditorGraphNodeInterface/img/nd_img_SetNodeName.png
virtual void ResetNodeName() =0
images/classes/SMEditorGraphNodeInterface/img/nd_img_ResetNodeName.png
virtual TScriptInterface< ISMEditorGraphNode_StateBaseInterface > AsStateBaseInterface() =0
images/classes/SMEditorGraphNodeInterface/img/nd_img_AsStateBaseInterface.png

Public Functions Documentation

function PostPlacedNewNode

virtual void PostPlacedNewNode() override

Reimplements: USMGraphNode_StateNodeBase::PostPlacedNewNode


function PostPasteNode

virtual void PostPasteNode() override

Reimplements: USMGraphNode_StateNodeBase::PostPasteNode


function GetCanRenameNode

virtual bool GetCanRenameNode() const override

Reimplements: USMGraphNode_StateNodeBase::GetCanRenameNode


function OnRenameNode

virtual void OnRenameNode(
    const FString & NewName
) override

Reimplements: USMGraphNode_StateNodeBase::OnRenameNode


function GetPassThroughPin

virtual UEdGraphPin * GetPassThroughPin(
    const UEdGraphPin * FromPin
) const override

function ShouldDrawNodeAsControlPointOnly

inline virtual bool ShouldDrawNodeAsControlPointOnly(
    int32 & OutInputPinIndex,
    int32 & OutOutputPinIndex
) const override

function CanSplitPin

inline virtual bool CanSplitPin(
    const UEdGraphPin * Pin
) const override

function IsCompilerRelevant

inline virtual bool IsCompilerRelevant() const override

function GetJumpTargetForDoubleClick

virtual UObject * GetJumpTargetForDoubleClick() const override

Reimplements: USMGraphNode_Base::GetJumpTargetForDoubleClick


function PreCompile

virtual void PreCompile(
    FSMKismetCompilerContext & CompilerContext
) override

Called during kismet pre-compile before the bound graph is copied to the consolidated event graph.

Reimplements: USMGraphNode_StateNodeBase::PreCompile


function UpdateTime

virtual void UpdateTime(
    float DeltaTime
) override

So we can pass time ticks for specific node appearance behavior.

Reimplements: USMGraphNode_Base::UpdateTime


function GetFriendlyNodeName

inline virtual FName GetFriendlyNodeName() const override

Reimplements: USMGraphNode_Base::GetFriendlyNodeName


function GetNodeName

virtual FString GetNodeName() const override

Retrieve the node name assigned in the editor. This is generally the graph name contained in the node and what is assigned to the run-time variation of the node.

Return: The node name used in the editor.

Note:

This isn't guaranteed to be the same result that USMNodeInstance::GetNodeName() returns since this method can be called before the run-time node is created. Additionally some names may later be adjusted by the compiler.

Reimplements: USMGraphNode_Base::GetNodeName


function GetNodeIcon

virtual const FSlateBrush * GetNodeIcon() const override

The icon image to use.

Reimplements: USMGraphNode_Base::GetNodeIcon


function CanGoToLocalGraph

virtual bool CanGoToLocalGraph() const override

If this node is allowed to go to it's local graph.

Reimplements: USMGraphNode_Base::CanGoToLocalGraph


function GetNodeClass

virtual UClass * GetNodeClass() const override

Return the correct node class. This should be a TSubClass property in child nodes.

Reimplements: USMGraphNode_Base::GetNodeClass


function CanExistAtRuntime

inline virtual bool CanExistAtRuntime() const override

If this is a node that gets compiled into the runtime blueprint.

Reimplements: USMGraphNode_Base::CanExistAtRuntime


function GetAllowedDuplicateNodeNameTypes

virtual TArray< TSubclassOf< USMGraphNode_Base > > GetAllowedDuplicateNodeNameTypes() const override

Return any types that this node can have duplicated node names with. An empty array means duplicate names are not allowed at all.

Reimplements: USMGraphNode_Base::GetAllowedDuplicateNodeNameTypes


function IsEndState

virtual bool IsEndState(
    bool bCheckAnyState
) const override

Checks if there are no outbound transitions.

Parameters:

bCheckAnyState
Checks if an Any State will prevent this from being an end state.

Reimplements: USMGraphNode_StateNodeBase::IsEndState


function GetPrimaryTransition

USMGraphNode_TransitionEdge * GetPrimaryTransition() const

Attempt to return the primary transition this reroute node represents.


function GetAllReroutedTransitions

void GetAllReroutedTransitions(
    TArray< USMGraphNode_TransitionEdge * > & OutTransitions,
    TArray< USMGraphNode_RerouteNode * > & OutRerouteNodes
) const

Return all transitions and reroute nodes, both before, after, and including this transition.


function IsThisRerouteValid

bool IsThisRerouteValid() const

Checks if this node has incoming and outgoing transitions.


function IsRerouteEmpty

bool IsRerouteEmpty() const

Checks if there are no incoming and no outgoing transitions.


function BreakAllOutgoingReroutedConnections

void BreakAllOutgoingReroutedConnections()

Break any connections to reroute nodes.


Protected Functions Documentation

function Internal_GetBackgroundColor

virtual FLinearColor Internal_GetBackgroundColor() const override

Reimplements: USMGraphNode_StateNodeBase::Internal_GetBackgroundColor