Features

State Machine Blueprint Editor

Create and debug hierarchical state machines in a simple to use blueprint editor.

Replication

Automatically synchronize your state machines and configure client or server authority with ease.

Parallel States

Execute multiple states concurrently, reducing the need for an excessive number of states in complex scenarios.

Customizable Nodes

Create a node class either in blueprints or C++, encapsulate reusable logic, and expose any variable type on the node.

Construction Scripts

Utilize editor construction scripts for dynamic, designer-triggered node configuration.

Node Validation

Quickly give designers feedback on an issue with a node or property and prevent blueprints from compiling when required.

State Stack

Assemble state classes into a cohesive 'State Stack' for modular execution of actions.

Transition Stack

Stack multiple transition classes and quickly generate blueprint expressions right from the details panel.

Behavior & Rules

Define what classes are allowed in a graph and which connections can be made. Transitions can be automatically placed.

Text Graph Property

An intuitive text input that supports variable parsing, object-to-text conversion, and rich text formatting, ideal for creating dialogue systems.

Preview Mode

Preview your system in a sandbox world within the blueprint editor.

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