Licenses and Pricing
(USD)
For Individuals (User License)
For Teams & Studios (Project License)
Trusted by studios of all sizes
| License | Lite & Pro (FAB) | Pro Team | Pro Enterprise |
|---|---|---|---|
| EULA | FAB Standard | Contact Sales | Contact Sales |
| Source Code | Yes | Yes | Yes |
| Updates | Latest Engine | All Available * | All Available * |
| Attribution | Optional | Required | Required |
| Additional | |||
| Support Agreement [ ? ] | No | No | Included * |
| Premium Support [ ? ] | No | No | Contact Sales |
| Redlines Accepted | N/A | No | $10,000+ if not trivial |
| Logo Waiver | N/A | $1,500 | $5,000 |
Contact us through our contact form for project licensing, support agreements, or to request a 90-day evaluation.
For more details on the FAB migration, please review our licensing documentation.
Licensing FAQ
What is the difference between user licensing and project licensing?
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What are the Pro features?
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What is 'Commercial Revenue'?
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What is 'Development Budget'?
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If I buy Pro Personal and later receive more funding or sell a game and make over $100k, what happens?
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Do I need a project license for every game our studio spins up?
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What is 'service' in respect to project licensing?
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What is different about updates between products?
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How does support priority work?
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Can I get an evaluation license?
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Can I get access to the GitHub repository?
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What do you mean by 'Redlines Accepted'?
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What are the attribution instructions?
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This is really expensive for us, can we get a discount?
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