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ISMPreviewEditorModule¶

Module: SMPreviewEditor

#include <ISMPreviewEditorModule.h>

Inherits from IModuleInterface

Description¶

class ISMPreviewEditorModule;

The public interface to this module

Public Functions¶

Name
ISMPreviewEditorModule & Get()
bool IsAvailable()
virtual TSharedPtr< FExtensibilityManager > GetMenuExtensibilityManager() const =0
virtual TSharedPtr< FExtensibilityManager > GetToolBarExtensibilityManager() const =0
virtual USMPreviewObject * CreatePreviewObject(UObject * Outer) =0
virtual USMPreviewObject * RecreatePreviewObject(USMPreviewObject * OriginalPreviewObject) =0
virtual void StartPreviewSimulation(USMBlueprint * StateMachineBlueprint) =0
virtual bool CanStartPreviewSimulation(USMBlueprint * StateMachineBlueprint) =0
virtual void StopPreviewSimulation(USMBlueprint * StateMachineBlueprint) =0
virtual bool IsPreviewRunning(USMBlueprint * StateMachineBlueprint) =0
virtual void DeleteSelection(TWeakPtr< FSMStateMachineBlueprintEditor > InBlueprintEditor) =0
virtual TSharedRef< SWidget > CreatePreviewEditorWidget(TWeakPtr< FSMStateMachineBlueprintEditor > InBlueprintEditor, const FName & InTabID) =0
virtual TSharedRef< SWidget > CreatePreviewViewportWidget(TWeakPtr< FSMStateMachineBlueprintEditor > InBlueprintEditor) =0
virtual TSharedRef< SWidget > CreateAdvancedSceneDetailsWidget(TWeakPtr< FSMStateMachineBlueprintEditor > InBlueprintEditor, TSharedPtr< SWidget > InViewportWidget) =0

Public Functions Documentation¶

function Get¶

static inline ISMPreviewEditorModule & Get()

Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.

Return: Returns singleton instance, loading the module on demand if needed


function IsAvailable¶

static inline bool IsAvailable()

Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.

Return: True if the module is loaded and ready to use


function GetMenuExtensibilityManager¶

virtual TSharedPtr< FExtensibilityManager > GetMenuExtensibilityManager() const =0

function GetToolBarExtensibilityManager¶

virtual TSharedPtr< FExtensibilityManager > GetToolBarExtensibilityManager() const =0

function CreatePreviewObject¶

virtual USMPreviewObject * CreatePreviewObject(
    UObject * Outer
) =0

function RecreatePreviewObject¶

virtual USMPreviewObject * RecreatePreviewObject(
    USMPreviewObject * OriginalPreviewObject
) =0

function StartPreviewSimulation¶

virtual void StartPreviewSimulation(
    USMBlueprint * StateMachineBlueprint
) =0

function CanStartPreviewSimulation¶

virtual bool CanStartPreviewSimulation(
    USMBlueprint * StateMachineBlueprint
) =0

function StopPreviewSimulation¶

virtual void StopPreviewSimulation(
    USMBlueprint * StateMachineBlueprint
) =0

function IsPreviewRunning¶

virtual bool IsPreviewRunning(
    USMBlueprint * StateMachineBlueprint
) =0

function DeleteSelection¶

virtual void DeleteSelection(
    TWeakPtr< FSMStateMachineBlueprintEditor > InBlueprintEditor
) =0

Deletes the current selection from preview.


function CreatePreviewEditorWidget¶

virtual TSharedRef< SWidget > CreatePreviewEditorWidget(
    TWeakPtr< FSMStateMachineBlueprintEditor > InBlueprintEditor,
    const FName & InTabID
) =0

function CreatePreviewViewportWidget¶

virtual TSharedRef< SWidget > CreatePreviewViewportWidget(
    TWeakPtr< FSMStateMachineBlueprintEditor > InBlueprintEditor
) =0

function CreateAdvancedSceneDetailsWidget¶

virtual TSharedRef< SWidget > CreateAdvancedSceneDetailsWidget(
    TWeakPtr< FSMStateMachineBlueprintEditor > InBlueprintEditor,
    TSharedPtr< SWidget > InViewportWidget
) =0