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FSMNodeRuntimeData¶

Module: SMSystem

#include <SMNode_Base.h>

Inherited by FSMStateBaseRuntimeData, FSMTransitionRuntimeData

Description¶

struct FSMNodeRuntimeData;

Maintains runtime data specific to a node that doesn't need to be serialized to disk. This is used to group properties that can be instantiated on the heap, lowering struct memory offset costs during BP compilation GC.

Public Functions¶

Name
virtual ~FSMNodeRuntimeData() =default
FSMNodeRuntimeData()
virtual TSharedPtr< FSMNodeRuntimeData > Clone() const

Public Attributes¶

Name
FSMNode_FunctionHandlers * FunctionHandlers
uint8 bWasActive

Protected Attributes¶

Friends¶

Name
struct FSMNode_Base(FSMNode_Base )

Public Functions Documentation¶

function ~FSMNodeRuntimeData¶

virtual ~FSMNodeRuntimeData() =default

function FSMNodeRuntimeData¶

inline FSMNodeRuntimeData()

function Clone¶

inline virtual TSharedPtr< FSMNodeRuntimeData > Clone() const

Public Attributes Documentation¶

variable FunctionHandlers¶

FSMNode_FunctionHandlers * FunctionHandlers;

Contains all function handler pointers. Every child node should implement their own type and instantiate it under InitializeFunctionHandlers. This is used to lower struct memory offset costs during GC.


variable bWasActive¶

uint8 bWasActive;

Debug helper in case a state switches to inactive in one frame.


Protected Attributes Documentation¶

variable GraphProperties¶

TArray< FSMGraphProperty_Base_Runtime * > GraphProperties;

Custom graph structs with special handling. Dynamically loaded on initialization from embedded structs.


variable OwnerNode¶

FSMNode_Base * OwnerNode;

The node directly owning this node. Should be a StateMachine.


Private Attributes Documentation¶

variable ServerTimeInState¶

float ServerTimeInState;

Last recorded active time in state from the server.


variable bHaveGraphFunctionsInitialized¶

uint8 bHaveGraphFunctionsInitialized;

variable bIsInitializedForRun¶

uint8 bIsInitializedForRun;

variable bIsActive¶

uint8 bIsActive;

Friends¶

friend FSMNode_Base¶

friend struct FSMNode_Base(
    FSMNode_Base 
);