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FSMStateInfo¶

Module: SMSystem

#include <SMNode_Info.h>

Inherits from FSMInfo_Base

Description¶

struct FSMStateInfo;

[Logic Driver] Read only information of a state.

Public Functions¶

Name
FSMStateInfo()
FSMStateInfo(const FSMState_Base & State)

Public Attributes¶

Public Functions Documentation¶

function FSMStateInfo¶

FSMStateInfo()

function FSMStateInfo¶

FSMStateInfo(
    const FSMState_Base & State
)

Public Attributes Documentation¶

variable OutgoingTransitions¶

TArray< FSMTransitionInfo > OutgoingTransitions;

All of the transitions leading out of this state.


variable bIsEndState¶

bool bIsEndState;

If this state is considered an end state.


variable OwningState¶

const FSMState_Base * OwningState;