FSMStateMachine::FStateScopingArgs¶
Public Attributes¶
Name | |
---|---|
TArray< FSMState_Base * > | ScopedToStates |
TSet< FSMState_Base * > | StatesJustStarted |
Public Attributes Documentation¶
variable
ScopedToStates¶
Only these specific states should be processed. If empty the Active states are used.
variable
StatesJustStarted¶
States just started this frame. States added here will be assumed it's safe to check their transitions this frame. If empty, states being processed will have TryStartState() called on them.