USMAssetImporter::FImportArgs¶
Public Attributes¶
Name | |
---|---|
FString | ImportFullFilePath |
void * | ImportData |
FString | ImportType |
FString | SaveToContentPath |
TWeakObjectPtr< USMBlueprint > | ImportToBlueprint |
bool | bClearExisting |
bool | bCheckVersion |
bool | bCompileBlueprint |
Public Attributes Documentation¶
variable
ImportFullFilePath¶
[Required if ImportData null] Full file system path to import from.
variable
ImportData¶
[Required if ImportFullFilePath empty] The raw data to be imported.
variable
ImportType¶
[Optional] Type of import such as "json". If empty the extension from the file path will be used.
variable
SaveToContentPath¶
[Required if Blueprint null] The relative content path to create and save an asset to.
variable
ImportToBlueprint¶
[Required if SaveToContentPath empty] The existing blueprint which will receive the import data.
variable
bClearExisting¶
[Optional] If ImportToBlueprint is specified, should it be cleared of existing data prior to an import?
variable
bCheckVersion¶
[Optional] Verify the version field LD::JsonFields::FIELD_JSON_VERSION when importing.
variable
bCompileBlueprint¶
[Optional] Compile the blueprint after import.