ISMAssetManager::FCreateStateMachineBlueprintArgs¶
#include <ISMAssetManager.h>
Description¶
Arguments for creating a new state machine blueprint asset.
Public Attributes¶
Name | |
---|---|
FName | Name |
TSubclassOf< USMInstance > | ParentClass |
FString | Path |
Public Attributes Documentation¶
variable
Name¶
[Required] Name to use for the asset. It will automatically be adjusted for collisions.
variable
ParentClass¶
[Optional] Parent class of the blueprint. When not set the default SMInstance is used.
variable
Path¶
[Optional] Relative path of the new asset. When empty the game directory is used.