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ISMAssetManager::FCreateStateMachineBlueprintArgs

#include <ISMAssetManager.h>

Description

struct ISMAssetManager::FCreateStateMachineBlueprintArgs;

Arguments for creating a new state machine blueprint asset.

Public Attributes

Name
FName Name
TSubclassOf< USMInstance > ParentClass
FString Path

Public Attributes Documentation

variable Name

FName Name;

[Required] Name to use for the asset. It will automatically be adjusted for collisions.


variable ParentClass

TSubclassOf< USMInstance > ParentClass;

[Optional] Parent class of the blueprint. When not set the default SMInstance is used.


variable Path

FString Path;

[Optional] Relative path of the new asset. When empty the game directory is used.